| Fulgurite sites
Posted August 5, 2026
Level: 97
Exp: 595.0M
Reinc: human channeller(30)+riftwalker(15)+mage(10)+mage_asphyx(10)+ inner_circle(10)+navigator(4)+treenav(3)
Monsters occasionally drop pieces of maps, which lead you to various fulgurite sites:
_.-._.-._.-._.-._.-._.-._
\ /
| ..SSSSSSSSSyyyfff |
/ ..SSSSSSSSyyyffff \
| ..SSSSSSSyyfyffff |
\ ..SSSSSSSyyyyffff /
| ..SSSSSSSyyyfffFf |
/ ..SSSSSSXyffffFFf \
| .SSSSSSSyyyyffFFf |
\ SSSSSSSSyyyfffFff /
| SSSSSSSSyyyffFffh |
/ SSSSSSSSyyyfFfffh \
| SSSSSSSSSyyfFfffh |
\ /
| |
/ DESOLATHYA \
-._.-._.-._.-._.-._.-._.-
It is a map to a possible fulgurite site.
I soloed the “hobbit” site first time. The end monster was surprisingly easy with channeller blasts, but I think my current riftwalker+channeller+inner_circle+asphyx mage reinc is the only reinc from my “standard” reincs where I can do the site. My monk reincs usually simply don’t deal good enough damage.
Lightning cultist fulgurite site
I have also done couple of lightning cultists sites. In one site, another player (let’s call him “P”) arrived on the site after me:
P appears from west.
P vanishes west.
You emote to P 'waves his hands at you, saying 'shoo, shoo!'.'
P tells you 'you can't handle it :)'
While P’s reply wasn’t that serious, it lead me to analyze more accurately what is actually needed to clear the lightning cultist map.
At the beginning of the map, you need to clear rods from a couple (2..3) trees and it takes quite many endurance points to do that.
The exact ep amount seems to be about 170 eps per rod. So, around 340 eps for two rods. Mage ep regen usually isn’t that great, but regeneration and blessing_of_tarmalen potions help along with shelter and meditation.
Once you have broken the rods, you should kill all the normal cultists from the map. This is because the final boss summons them to battle if they are still alive.
There is also one cult mistress, which will block your way until you kill her. And finally, there is the cult leader, who blocks the access to the treasure.
Here all monsters as a table:
| Monster | Amount on the site | Estimated hpmax | Exp worth | Off spells required for kill |
|---|---|---|---|---|
| Cultist | about 8 | 800..1k | 5k..7k | Blast vacuum + chaos bolt |
| Cult mistress | 1 | 800..1k | 9k..10k | Blast vacuum + chaos bolt |
| Cult leader | 1 | 4000..5000 | 35k..40k | 6x Blast vacuum |
Each normal cultist usually requires one Blast vacuum and potentially one smaller blast (like Chaos bolt). If I estimate that my Blast vacuum does about 700..800 hp damage, then the cultist has hpmax between 800 and 1000.
The mistress also requires one Blast vacuum and a smaller blast and after the Blast vacuum, her shape is around 20%.
Finally, the leader loses about 15%..20% of his shape from my one Blast vacuum spell (if he doesn’t resist the type). Six blasts, where each does 700..800 dam, gives us range of 4000..5000.
The leader seems to do up to 180 hp dam per round to my air entity, which has Armour of Aether prot active. Although, entity often dodges many of the hits and the damage can be as small as 50 per round. With 700+ hpmax, I have just enough time for one 3..4 round blast per run.
Healing the entity between runs takes a minute or two, so killing the leader takes about 5*2 = 10 minutes + a little extra for sp regen breaks. In total, the complete site might take up to half an hour, depending on how many regen breaks you need to take.
Here some of my clearing times from the lightning cultist sites from this year:
| Reinc | Time in minutes |
|---|---|
| minotaur monk+animist+tarma | 20 minutes |
| human monk+tarma+inner | 29 minutes |
| human monk+tarma+inner | 21 minutes |
| riftchanneller+asph mage | 31 minutes |
| riftchanneller+asph mage | 38 minutes (had a shelter accident, got my entity killed and myself teleported to startloc) |
Extra note: Most of the damage which all monsters do in the lightning cultist site seems to be electric damage. Having electric prot like Lightning shield helps a lot to minimize the received damage.